Tuesday, October 19, 2010

Status Report

What stage of the process am I on and how is it progressing? How or what could I improve?
--Currently we are in the brainstorming phase as well as creating a high concept

Did I change my milestone goals? If so, why?
--As of rite now, my ideas for the mile stone stand solid. no problems have been run into.

How did i deal with the problems that came up?
--As stated above, no such problems

What is working and what is not working in the planning and implementation of the project?
--From our first meeting everyone contributed solid positive contribution to ideas and input. We need to figure jobs, get an asset list, and begin concepts for a layout

Briefly describe your time spent and any problems (within the team, with a computer, etc)
--So far I've spent countless hours pondering ideas and concepts for the game. I have spent a few hours drawing thumbnails for inspiration. Though setting up this blog took me a little while, and i did spell the domain name wrong, oh well.

Evaluate the project as a whole including team members
--I am extremely excited to begin putting the game together and working with my team, i am very confident in what we can and will accomplish 

Suspended Pursuit

Think tank:
Set in a futuristic grunge era, players race hover boards while trying to avoid automatic turrets in a skynet like time of chaos. Navigated by translucent l.e.d. tracks suspended within high city walls and buildings and neon graffiti paints the city with rebellion.
The overall track will be composed of three separate tracks (one blue, one purple, one white) which at times cross into each other and later intersect and combine into one for the finish line stretch.
Players can fall off or fall down and land on a lower track which is slightly longer and the visibility is lower, thus delaying the player.
Along the tracks will contain boost arrows, lag arrows, and triggers which cause unfortunate consequences for the other players.